﻿using System;

namespace RootMotion.FinalIK
{
	// Token: 0x02000046 RID: 70
	[Serializable]
	public enum FullBodyBipedEffector
	{
		// Token: 0x04000210 RID: 528
		Body,
		// Token: 0x04000211 RID: 529
		LeftShoulder,
		// Token: 0x04000212 RID: 530
		RightShoulder,
		// Token: 0x04000213 RID: 531
		LeftThigh,
		// Token: 0x04000214 RID: 532
		RightThigh,
		// Token: 0x04000215 RID: 533
		LeftHand,
		// Token: 0x04000216 RID: 534
		RightHand,
		// Token: 0x04000217 RID: 535
		LeftFoot,
		// Token: 0x04000218 RID: 536
		RightFoot
	}
}
